Sunday 13 April 2014

Cell Block Door Section

With the new wall completed I moved onto creating the new door section for the entrance to the holding cells, so far i have started to create the door section and have created the doors. I have also began to texture the pillar as i take breaks from modelling and have unwrapped the uv map for the wall to begin texturing once i finish texturing the pillar.

With the door i have placed lights into it, which on the image below appear to be blue, these will as glow green and red, but instead of online and offline like before with the assets in the cell blocks the lights will glow green for when the door is open and can be passed through and red for when the door is locked. I will also create a standard unlit texture that will be able to be applied to it so that in the sections where the power is off none of the lights will be on.

With the door section i kept it in the same style as the wall section to give it that seem-less fit. The door section will have a panel on the right side of it so the player can use it to get into the cells. This will be created separately because this will have and animated texture on it.




















The image below is how the asset will look when combined with the other wall asset to build up the corridor, once the textures are complete i will post the updated version of the assets and scene.

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