Friday 11 April 2014

Getting back to things.

I have recently picked back up on the project after working away on a few other things on the side and on coming back to the project i saw some things that needed changing. The first was the walls as i could not find out what was causing there to be a problem with the mesh when it came to lighting i decided to make a new model and model it to a higher poly count and add some extra detail to it just to give it that extra little visual boost. While i have been working on other things i have picked up a few tricks along the way so the textures will be changing between the two models which is what i am currently working away on.



















Another thing i have cam back and changed was the pillar, after making it i didnt really think that it fit in with the rest of the assets so again i decided to go back in and remake this, again to a higher poly count to give it that little bit extra. With it i took away the bridged part across the top linking the two pillars and just created it to fit snugly with the roof asset that i went on to create. 



















The last thing that i have worked on as just mentioned was the roof asset, this like the floor peices will be created a few times over with variations for where needed, mainly following the shape of the floor beneath it, i have created the main section first and have worked away texturing this, trying my hand at bump mapping and am beginning to look into other sources of mapping. The texture that is now on the asset isnt the final version of the texture as i will at some point be going back into this and editing it so that the there is damage added to it, this will happen for all of the assets adding both damage and wear and tear. 



































I have also re-edited all of the floor pieces to now include the lights on the sides as they were on the original model, the main section of the flooring. I will be now replacing these inside of the editor and begin starting to build the corridors of the level as i continue working on the textures and rest of the assets for the level.

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