Monday 25 November 2013

The prison block so far

Here is a screen shot of what the level looks like inside of the game now, this is just the initial build-up of the cell blocks they will change when it comes to a point when I feel that I can come back and rebuild them, also I haven’t placed lighting into the scene yet I will be placing these into it at a later time. This is just meant to act as a template as to what the cells will look like, I will be creating assets and textures that will change the look of the cells as I will be making each of the cells unique, placing assets, textures and events in each of the cells to give the prison section a nice edge to it where nothing will be duplicated over or no one cell will look the same and each cell block will have different game play from the others. 

Screenshot from inside of the level at the moment


















As you can see so far the computer panels outside of the cells are still to be textured with even a base texture, i will be working on this over the space of the next few days while i will be going about creating some more of the gameplay for the level and going about creating the next section and the game play to come after the player escapes the first cell-block. I will also be changing the emissive textures that can be seen on the walls in the screenshot above, i will be changing these to say 'Online' and 'Offline' instead of 'Active' and 'Deactivated'  i will also be creating the new emissive textures for both the online and offline modes. So that once the player uses the computers to open the cells or there is a power cut or fluctuation and the locks on the doors fail releasing the doors, that the emissive textures will then change from glowing green for online to glowing red for offline. 

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