Friday 29 November 2013

What comes next

Over the next few days i will be continuing working on the shutter mechanic, creating the assets to create the base version of this and getting the mechanic up and running and implementing all the variations of this that will be included in the level and placing these within as i go about making the rest of the section. I will also be planning the rest of the game play for the section for example what will be placed where and what other sorts of things will be placed in these cell blocks. I will be posting videos of the mechanic as i progress along with it just to show what the mechanic will look like. At the moment it is in its base stage, i have placed standard metal frames in the place of the shutters fir the time being just to show how it will work and so i could go about getting the timing and the look of the event right. I will be recording a video of this so far to upload.

Monday 25 November 2013

The prison block so far

Here is a screen shot of what the level looks like inside of the game now, this is just the initial build-up of the cell blocks they will change when it comes to a point when I feel that I can come back and rebuild them, also I haven’t placed lighting into the scene yet I will be placing these into it at a later time. This is just meant to act as a template as to what the cells will look like, I will be creating assets and textures that will change the look of the cells as I will be making each of the cells unique, placing assets, textures and events in each of the cells to give the prison section a nice edge to it where nothing will be duplicated over or no one cell will look the same and each cell block will have different game play from the others. 

Screenshot from inside of the level at the moment


















As you can see so far the computer panels outside of the cells are still to be textured with even a base texture, i will be working on this over the space of the next few days while i will be going about creating some more of the gameplay for the level and going about creating the next section and the game play to come after the player escapes the first cell-block. I will also be changing the emissive textures that can be seen on the walls in the screenshot above, i will be changing these to say 'Online' and 'Offline' instead of 'Active' and 'Deactivated'  i will also be creating the new emissive textures for both the online and offline modes. So that once the player uses the computers to open the cells or there is a power cut or fluctuation and the locks on the doors fail releasing the doors, that the emissive textures will then change from glowing green for online to glowing red for offline. 

Prison Block Assets : Doors,Wall and Floor sections

So after returning to the project I began to create the rest of the assets that I needed to finish off the cell block, going about creating the doors leading into the individual cell blocks as well as the floors trying to get the visuals of the cell blocks done to give some sort of idea as to what the level of at least the section would look like. All of the assets that I have created are base models that I will edit, re-texture or re-make at a later time when the level is at a more complete stage. 


Prison cell-block wall and doors ( This is the side of the door that leads into the individual cell blocks)




















As i said before this texture will change and maybe the model as well when it comes around to it as the text at the top of the door will be getting put into a panel or a proper warning box of sorts. I'm thinking of editing the top panel so that there is a sort of plaque sticking out from it with the message engraved or sprayed onto it, the text that is there will also be subject to change. There is one thing that will be defiantly changing at a later point and that is the main circle in the middle of the doors, this will have a logo placed on the middle of it, weather that logo is going to be an emissive texture or just a standard one im not too sure yet but this will be replacing the standard green mask that is just there for speed at the moment. 

There door that are also seen here will be getting decals made for them and alternate textures due to the fact that i am going to try and make each prison cell look unique, i will be creating various alternate textures to place ontop of these such as  bloody hand prints, smashed glass, scratch marks etc just to give the level a more natural feel and not just like the prison cells have been cloned and that the player is just running through the same thing over and over again.

Prison cell-block floor (Perspective view)



















(Top down view)



















Again as with the floor as the same as the doors i will be creating decals and textures for these to switch between when i am placing these inside of the level. I have created these pieces to tile seamlessly within the engine to create the bottom of the cell-block giving the player something to walk over. I am also going to at some point create another high-poly asset of this due to trying to incorporate the wires into a quick time event inside of the level in which the player rips the wires out of the floor to cut the power to some of the cells rendering them powerless and thus allowing those inside to escape.

Tuesday 12 November 2013

So returning back

So after a while away concentrating on some other more important issues i am back working on the project, and am looking forward to getting back into it, i have over the last few days been planning what to do next and what to focus on first. I have been re-editing a few textures to get them to fit a little better together as i got back into the hang of the things. Just really re familiarizing myself with the software and going over all of the files and finding my place again. Also just on a quick note if anyone would like to contact me feel free to contact me by dropping an email to pknowles352@gmail.com or on my website once i get that up and running as i will be working on both that and this project over the next few weeks.