Sunday 8 February 2015

Initial Lighting tests

Throughout the day i have been creating lighting sequences inside of the corridors that i will be using within the level. Having created a great chunk of them and then running into problem when trying to record the level, this causing the editor to crash and the recently saved file to become corrupted leaving me with a previous save from not long into the workload. This leaving only two lighting sequences to be left fully created and ready to record as initial tests. 



This video was made to show what the parts of the level with power cuts will look like obviously they will be made up of more than just lights flashing on and off but for the moment these are just place holders and tests for reference. I will next be looking into having the lights in the walls and floor pieces flash on and off along with the lights, giving the sections true power cuts to vary things up throughout the level.

Cell Block Corridor















Before the file corruption occurred i had also created a lighting sequence in which the player walked into a trigger and lights would come to life down the corridor lighting it up as they came on slowly one by one progressing down the corridor. There was also a sequence that was a revers of this in which the lights would shut down as the player touched the trigger and walked through the corridor having the lights shut down in front of them. The final other sequence i made was that of the alarm lighting in which i had a trigger set up so that once the player had stepped onto this the lights in the section before them would turn from white to red quite quickly before then blinking on and off repeatedly, this to be combined with a warning alarm at a later date. But unfortunately that will have to be remade at a later time due to the file corruption. 

As the next thing i am going to work on is fixing the height issues of the windows now that i have finally come to changing the game type and the windows being to tall for the newer character size. This and finishing creating the corridor section for outside the guard room before i can move onto creating the things for inside it and thus begin the start of the game play for the section.  


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