Monday 28 July 2014

Video issues and corridor lighting test

I said that i would post a video of the level today but due to my video software playing up and some unforeseen issues i am unable to at the moment after many hours of trying but i have taken screenshots again of the progress that i have made.

Today i have focused on putting the corridor pieces together and testing out how they would look with lighting, i have been adding normal maps and specular maps to all of the assets in the scene and concentrating on the basics of putting the level together finally, I've been placing all of the corridors to map out the beginning sections. But unfortunately that's all i can do at the moment as i still have to make the rest of the rooms, but now that all of the corridor assets are created and with the last few needing to be textured i have begun designing what the rest of the rooms will look like.

These images are just with basic lighting i haven't got it right yet or done the fine tuning as it was just a test to see what the assets would look like, as they were showing up corrupt and distorted when just imported into a scene without rebuilding the lighting.

Corridor section completed

















Corridor with light placement

Corridor from the players viewpoint

The roof of the corridor

All about the detail
The complete wall and pillar


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