Sunday 30 June 2013

Prison Cell Assets : Cell Door Textured

So with the asset created i began to texture the mesh, the first draft of the texture was going to be a normal steel texture just the same as the bed, but when applied to the model it didn't look right so i scrapped that idea and went in a different direction. Instead i used a green metal texture that i found and went from there to create the texture from images that i found on the internet.














As you can see on the left side of the frame there is an indented section, once inside of the level lights will be added into the specific space. These lights will be a indicator for what cells have power and what cells are powered down and can be opened by the player or NPC's.

Here are the rendered images of the cell door frame created.




















The same was done for the doors that i had created, the original texture was made to fit with the frame and the style of the room but during the process they changed with the style of the room. Again in the middle of the object there is a indent in which lights will be placed when inside of the level.














Here are the rendered images of the final door, with a simple cylinder in the scene to show the reflection that is on the door windows and how that works.



















Here are the two models together creating the full door representing how they will look in game.

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