Over the last few weeks I have been creating extra assets
for the level, these being another few extra floor pieces to give the levels
aesthetics another little boost making different ones for the various positions
that they were going to be in such editing them but generally keeping the same
style of them so that I can keep and overall look and feel to the section. Alongside creating these I have been working
away on concept art for the level, sketching out both plans for the rest of the
section and ideas for weapons and characters etc. I will be uploading these
soon once I have scanned them onto the computer, after which I will be going
into Photoshop and adding extra details to them there.
Floor pieces
I have created all of the floor pieces I will need to create
basic corridors within the level, I may at a later stage decided to create
specific sections if the need arises but for now the ones I have made will be
used for the flooring. I have create a few floor pieces these being the
straight section, a corner section, a cross section for joining with rooms and
doorways or simply a cross section of corridors and I have also created a T-junction
section for the same purpose. I have been working away on getting them texture,
all with the same colour pallet and including small lights in them all to give
it that sci-fi feel.
Straight Piece
Cross section
I have also textured the wall, I have encountered a problem with the wall when it has come to texturing it as the texture looks fine when it is inside 3DS Max and when it is rendered in there but once it is placed into UDK and the lighting is turned on there is a problem with shadows on the mesh, so I will be going back to look into this problem further in the near future.
This is what the corridor looks like when it is placed together. There are still some parts missing that i am currently on working on, but this is the basic look of what the corridor will look like.