Sunday 23 February 2014

Update

Over the last few weeks I have been creating extra assets for the level, these being another few extra floor pieces to give the levels aesthetics another little boost making different ones for the various positions that they were going to be in such editing them but generally keeping the same style of them so that I can keep and overall look and feel to the section.  Alongside creating these I have been working away on concept art for the level, sketching out both plans for the rest of the section and ideas for weapons and characters etc. I will be uploading these soon once I have scanned them onto the computer, after which I will be going into Photoshop and adding extra details to them there.

Floor pieces
I have created all of the floor pieces I will need to create basic corridors within the level, I may at a later stage decided to create specific sections if the need arises but for now the ones I have made will be used for the flooring. I have create a few floor pieces these being the straight section, a corner section, a cross section for joining with rooms and doorways or simply a cross section of corridors and I have also created a T-junction section for the same purpose. I have been working away on getting them texture, all with the same colour pallet and including small lights in them all to give it that sci-fi feel.

Straight Piece





















Corner Piece




















Cross section




















Junction




















Main wall




















I have also textured the wall, I have encountered a problem with the wall when it has come to texturing it as the texture looks fine when it is inside 3DS Max and when it is rendered in there but once it is placed into UDK and the lighting is turned on there is a problem with shadows on the mesh, so I will be going back to look into this problem further in the near future.


This is what the corridor looks like when it is placed together. There are still some parts missing that i am currently on working on, but this is the basic look of what the corridor will look like.